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Call key data
Video games and immersive content development
Funding Program
Creative Europe - Media Strand
Call number
CREA-MEDIA-2023-DEVVGIM
deadlines
Opening
20.10.2022
Deadline
01.03.2023 17:00
Funding rate
50 %
Call budget
€ 6,000,000.00
Estimated EU contribution per project
Project budget (maximum grant amount): € 150,000.00 per project
Link to the call
Link to the submission
Call content
short description
The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.
Call objectives
Within the specific objective of promoting competitiveness, scalability, cooperation, innovation and sustainability, including through mobility in the European audiovisual sector, one of the priorities of the MEDIA Strand is:
- to nurture talents, competence and skills and to stimulate cross-border cooperation, mobility and innovation in the creation and production of European audiovisual works, encouraging collaboration across Member States with different audiovisual capacities.
The MEDIA Strand shall provide support for the following measures:
- Development of audiovisual works by European independent production companies, covering a variety of formats (such as feature films, short films, series, documentaries, narrative video games) and genres, and targeting diverse audiences, including children and young people.
Expected effects and impacts
Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
Applications should present adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
The following projects are ineligible:
- puzzle games, memory games, sports games, racing games, running games, rhythm/singing/dancing games, social games, quiz games, party games, versus-fighting games, word and spelling games, number games, mind games, even if they have a narrative element;
- projects where professional education, training or therapy is the main objective;
- multimedia art projects and installations;
- immersive tours, events, music videos and immersive experiences used in retail;
- works of a promotional nature being part of a promotional campaign or advertising for a specific, destination (tourism), product and/or brand and institutional productions to promote a specific organisation or its activities;
- projects including pornographic or racist material or advocating violence;
- platforms for games or interactive experiences and websites being, or dedicated specifically to, social platforms, social networking, internet forums, blogs or similar activities;
- tools and software services aimed solely at technological development and/or used solely for further developing already existing game or interactive experience concepts;
- reference works (encyclopedias, atlases, catalogues, databases and similar),“how-to” works (instructional guides, manuals and similar) and (interactive) e-books;
- information or purely transactional services.
read more
Expected results
- Increased quality, appeal, feasibility and cross-border potential for selected projects.
- A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences.
Eligibility Criteria
Regions / countries for funding
Moldova (Moldova), Albania (Shqipëria), Bosnia and Herzegovina (Bosna i Hercegovina / Босна и Херцеговина), Iceland (Ísland), Kosovo (Kosova/Kosovë / Косово), Liechtenstein, Montenegro (Црна Гора), North Macedonia (Северна Македонија), Norway (Norge), Serbia (Srbija/Сpбија), Tunisia (تونس /Tūnis), Ukraine (Україна)
eligible entities
Education and training institution, International organization, Non-Profit Organisation (NPO) / Non-Governmental Organisation (NGO), Other, Private institution, incl. private company (private for profit), Public Body (national, regional and local; incl. EGTCs), Small and medium-sized enterprise (SME)
Mandatory partnership
No
Project Partnership
Only applications by single applicants are allowed (single beneficiaries); affiliated entities are allowed, if needed.
other eligibility criteria
In order to be eligible, the entities must be:
- be legal entities (public or private bodies)
- be established in one of the eligible countries (i.e.:Creative Europe Participating Countries, EU Member States (including overseas countries and territories) or non-EU countries (listed EEA countries and countries associated to the Creative EuropeProgramme or countries which are in ongoing negotiations for an association agreement and where the agreement enters into force before grant signature - list of participating countries)
- must have had a legal existence for at least 2 years on the date of the deadline for submission of applications.
Natural persons are NOT eligible (with the exception of self-employed persons, i.e. sole traders, where the company does not have legal personality separate from that of the natural person.
Entities which do not have legal personality under their national law may exceptionally participate, provided that their representatives have the capacity to undertake legal obligations on their behalf, and offerguarantees for the protection of the EU financial interests equivalent to that offered by legal persons.
EU bodies — EU bodies (with the exception of the European Commission Joint Research Centre) can NOT be part of the consortium.
Associations and interest groupings — Entities composed of members may participate as ‘sole beneficiaries’ or ‘beneficiaries without legal personality’. Please note that if the action will be implemented by the members, they should also participate (either as beneficiaries or as affiliated entities, otherwise their costs will NOT be eligible).
Additional information
Topics
Relevance for EU Macro-Region
EUSAIR - EU Strategy for the Adriatic and Ionian Region, EUSALP - EU Strategy for the Alpine Space, EUSBSR - EU Strategy for the Baltic Sea Region, EUSDR - EU Strategy for the Danube Region
UN Sustainable Development Goals (UN-SDGs)
project duration
36 months
Additional Information
Proposal page limits and layout:
- Part A to be filled in directly online (administrative information, summarised budget, call-specific questions, etc.)
- Part B to be downloaded from the Portal submission system, completed and re-uploaded as a PDF in the system
- Part C to be filled in directly online (containg additional project data)
mandatory annexes and supporting documents:
- detailed budget table
- A PDF document with information about film(s)/work(s) to be generated from the Creative Europe MEDIA Database
- A creative dossier (description of gameplay, information on Graphical User Interface and Head-up Display, level and character design, pictures, graphic bible, script, storyboard, creative director's note, etc.)
- Rights contract / proof of ownership of rights (and in case of adaptation, rights of adaptation) for the project
- Supporting documents of co-production, distribution and financing
- Information on independence and ownership control.
Page limit - part B: 70 pages
Call documents
Call Document CREA-MEDIA-2023-DEVVGIMCall Document CREA-MEDIA-2023-DEVVGIM(1099kB)
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